Class Device
A device is a physical computational resource with processing capability upon which artifacts may be deployed for execution. Devices may be complex (i.e., they may consist of other devices). <p>From package UML::Deployments.</p>
[XmlNamespace("http://www.eclipse.org/uml2/5.0.0/UML")]
[XmlNamespacePrefix("uml")]
[ModelRepresentationClass("http://www.eclipse.org/uml2/5.0.0/UML#//Device")]
public class Device : Node, IDevice, INode, IDeploymentTarget, IClass, IBehavioredClassifier, IEncapsulatedClassifier, IStructuredClassifier, IClassifier, ITemplateableElement, IType, IPackageableElement, IParameterableElement, IRedefinableElement, INamespace, INamedElement, IElement, IEModelElement, IModelElement, INotifyPropertyChanged, INotifyPropertyChanging
- Inheritance
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Device
- Implements
- Inherited Members
Properties
ClassInstance
Gets the Class model for this type
public static IClass ClassInstance { get; }
Property Value
Methods
GetClass()
Gets the Class for this model element
public override IClass GetClass()