Class BaseAction
- Namespace
- NMF.Glsp.Protocol.BaseProtocol
- Assembly
- NMF.Glsp.dll
An action is a declarative description of a behavior that shall be invoked by the receiver upon receipt of the action. It is a plain data structure, and as such transferable between server and client. Actions contained in action messages are identified by their kind attribute. This attribute is required for all actions. Certain actions are meant to be sent from the client to the server or vice versa, while other actions can be sent both ways, by the client or the server. All actions must extend the default action interface.
public abstract class BaseAction
- Inheritance
-
BaseAction
- Derived
- Inherited Members
Properties
Kind
Unique identifier specifying the kind of action to process.
public abstract string Kind { get; }