Table of Contents

Class BaseAction

Namespace
NMF.Glsp.Protocol.BaseProtocol
Assembly
NMF.Glsp.dll

An action is a declarative description of a behavior that shall be invoked by the receiver upon receipt of the action. It is a plain data structure, and as such transferable between server and client. Actions contained in action messages are identified by their kind attribute. This attribute is required for all actions. Certain actions are meant to be sent from the client to the server or vice versa, while other actions can be sent both ways, by the client or the server. All actions must extend the default action interface.

public abstract class BaseAction
Inheritance
BaseAction
Derived
Inherited Members

Properties

Kind

Unique identifier specifying the kind of action to process.

public abstract string Kind { get; }

Property Value

string